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Title: Greening the Supply Chain: Development of a Computer Game to Teach Environmentally Benign Manufacturing PDF
Url: http://search.asee.org/search/fetch?url=file%3A%2F%2Flocalhost%2FE%3A...
Creator: Isaacs, Jacqueline
Laird, Jay
Sivak, Mark
Sivak, Seth
Publisher: American Society for Engineering Education
Description: Over the past decade, both massively multiplayer games and simulation games have reached new levels of sophistication and retained enormous mainstream audiences. Developments in digital technology allow new opportunities to engage students in collaborative and active learning. The desire to address complex technological and social issues in an engaged manner inspired the development of a prototype board game created to raise the awareness of environmental issues in engineering. Designed for in-class play by undergraduate and graduate engineering students as well as business students, the game structure is based on team competition of companies in the automobile supply chain; the game objectives are to achieve the highest profit and to achieve the lowest environmental detriment. A new interdisciplinary project funded by NSF has extended the development of the board game to create and assess a networked computer game. The game is played using stakeholders in the manufacturing supply chain in the automotive industry. In its current non-networked version, six students create a team of three suppliers: materials, parts, and cars. Within this team, two students take on roles for each of the three companies in the supply chain. During each round in the game, each company within the supply chain takes its turn to invest and select among different technologies in three areas for each company: production, storage and waste disposal. There are tradeoffs in investment costs and green values for each technology option, and there is a hierarchy to the innovation options available for each turn. The students work within their team and budget (and within ten rounds of the game) to try to create the most profitable and green supply chain. Students compete with other supply chain teams. Successful game strategy requires both cooperation and competition for players to succeed.
LC Classification: Bibliography. Library science. Information resources (General) -- Subject bibliography -- Education -- Special topics, A-Z -- Engineering education
Technology -- Manufactures -- Production management. Operations management -- Control of production systems
Technology -- Manufactures -- Production management. Operations management -- Control of production systems -- Inventory control
Technology -- Manufactures -- Production management. Operations management -- Manufacturing engineering. Process engineering
Technology -- Technology (General) -- Industrial engineering -- Production capacity. Manufacturing capacity -- Productivity. Efficiency
GEM Subject: Science -- Engineering
Science -- Instructional issues
Vocational Education -- Trade and industrial
Key Concept: Manufacturing -- Lean manufacturing
Resource Type: Instructional Materials
Reading Materials
Science Materials
Teaching Guides
Format: pdf
Audience: College/University Instructors
Higher Education
Secondary Education
Students
Teachers
Technical School First Cycle
Technical School Second Cycle
University First Cycle
University Second Cycle
Vocational Training
Language: English
Rights: American Society for Engineering Education
Access Rights: Free access
Date Of Record Release: 2009-10-19 03:00:02 (W3C-DTF)
Date Last Modified: 2012-06-08 08:33:35 (W3C-DTF)
Source Type: ATE Center
Source: National Center for Manufacturing Education
Full Record Views: 127
Resource URL Clicks: 18
Cumulative Rating: NOT YET RATED
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