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 Winch In A Pinch Classroom Activity In this lesson from Math Machines, students will "construct a function to automate the Pointer/Power Pulley to move a toy truck up a ramp." The class will program a calculator to control a stepper motor. This classroom activity will give students experience constructing functions. They will input the distance the toy truck's operator wants the truck to travel and output the steps the motor needs... http://www.mathmachines.net/Activities/winch_in_a_pinch/inde...
 SAM Plays T-Ball Classroom Activity In this lesson from Math Machines, students will calibrate a servo motor to be used as an arm for a SAM robot. The calculator program SAMPUTR will be used to operate the servo motor. This classroom activity will give students experience with programming calculators, collecting data and using linear functions. A participant handout (including worksheet) and facilitator notes are made available... http://www.mathmachines.net/Activities/sam_plays_t-ball/inde...
 Light Rays Classroom Activity In this lesson from Math Machines, students will learn a practical application of the law of reflection. The class will program a SAM robot to pivot a mirror and reflect a light source. In addition to learning about robotics and gaining experience programming calculators, the students will also get to see geometry applied in a real world experiment. A participant handout (including worksheet)... http://www.mathmachines.net/Activities/lightrays/index.htm
 One-Dimensional Motion Classroom Activity In this lesson from Math Machines, students will "analyze, predict and control the motion of a motorized vehicle as it travels in one direction along a one-dimensional path." The activity will demonstrate how three separate one-dimensional motions can be combined to produce complex controlled motions. A participant handout (including worksheet) and facilitator notes are made available for... http://www.mathmachines.net/Activities/1dmotion/index.htm
 In The Right Place Classroom Activity In this lesson from Math Machines, students will "use specified design criteria to compare and contrast four proposed software solutions for a control problem." The class will take a look at an engineering problem and try to come up with a creative solution for it. A "Smart SAM" robot with a graphic calculator will be used in the exercise. A participant handout (including worksheets) and... http://www.mathmachines.net/Activities/right_place/index.htm
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