search:

Search Results

Order:
 SAM Plays T-Ball Classroom Activity In this lesson from Math Machines, students will calibrate a servo motor to be used as an arm for a SAM robot. The calculator program SAMPUTR will be used to operate the servo motor. This classroom activity will give students experience with programming calculators, collecting data and using linear functions. A participant handout (including worksheet) and facilitator notes are made available... http://www.mathmachines.net/Activities/sam_plays_t-ball/inde...
 Line Up! Classroom Activity In this lesson from Math Machines, students will complete the programming for a calculator program which will automate a pulley to move a stick. The goal will be to line the stick up between two points on a pegboard. Students will gain experience with linear algebra via this exercise. A participant handout (including worksheets) and facilitator notes are made available for download in DOC file... http://www.mathmachines.net/Activities/Pegboard_Line/index.h...
 Winch In A Pinch Classroom Activity In this lesson from Math Machines, students will "construct a function to automate the Pointer/Power Pulley to move a toy truck up a ramp." The class will program a calculator to control a stepper motor. This classroom activity will give students experience constructing functions. They will input the distance the toy truck's operator wants the truck to travel and output the steps the motor needs... http://www.mathmachines.net/Activities/winch_in_a_pinch/inde...
 Sam Come Home! Classroom Activity In this lesson from Math Machines, students will "use algebra and trigonometry to automate SAM the Robot to complete a right triangular path." The class will use the program SCHOME to perform the task. A participant handout (including worksheet) and facilitator notes are made available for download in DOC file format. Links to the necessary calculator programs are also included. http://www.mathmachines.net/Activities/Right_Triangle_SAM/in...
 Bug Zapper Classroom Activity In this lesson from Math Machines, students will "use trigonometry to automate the calculator-controlled Pointer to shoot a laser at a bug target." The activity will allow students the chance to practice constructing functions. A participant handout (including worksheet) and facilitator notes are made available for download in DOC file format. Links to calculator programs are also included. http://www.mathmachines.net/Activities/shoot_the_monster/ind...
Order:
Save, organize, and share resources that you find.

Subscribe to bulletins