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Searched for: Audience is Higher Education
Results 2,421 - 2,425 of 11,395
Flow is a subtle but important feature of virtual worlds design. Flow or blockage of flow belongs to the aesthetic dimension of online virtual worlds. The study of flow goes beyond the usual dichotomies of user/tool,...
This article is aimed at academic researchers, as well as practitioners, who desire to be successful in publishing their work. Though it is intended mainly for those who wish to publish in peer-reviewed (e.g., refereed)...
As an artist working in the field of virtual reality, I explore dynamically emergent environments with immersive, interactive display systems, which enable me to produce performative realities in which the boundaries...
In 1953, Gottfried Moellenstedt invented the electron biprism, more or less by accident, with the serendipity characteristic to him: Aiming at dark-field imaging in an electron microscope, he stretched a thin tungsten...
In today's competitive society, the secondary school serves as a crucial stage in acquiring a higher education, a profession, and the social and economic status that these provide. Technology education in high school is...
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